Mixed Reality Laboratory

 
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Lab meeting list for 2006

Mixed Reality Laboratory - Lab seminars and meetings
 Lab Meeting Rota

Friday

6
January
2006
Group reports



13

Gary Report back on results from Honda study


20

Adam


27

Damian
Statistics in Criminology


3
February
Group reports



10


Keir Overview of past work


17


Dan, Greg, Johnson
Overview of past work / Design for Hitchers


24


Boriana Inscape - overview of progress


3
March

Joint lunch



10


Holger Inhabiting Mixed Reality Architecture


17


no talk



24


Joe
The Juggling Video Tracker


31


Group reports


7
April

Mauricio


14


Good Friday



21


Group reports



28


Stuart


5
May

Mika Raento
Location based experiences on mobile phones


12


Eiman
Environmental sensing projects


19


Group reports



26


DothF development team
Overview of current system and game trial


2
June

Mark P.
Parcitipate project overview


9


Sue
Give the girls a chance


16


no talk - AOB



23


Martin F.
Digital Rights Management


30


Dave K.
Linguistic analysis as an evaluation tool


7
July

Martin Tosas Virtual Touch Screen


14


Nick



21


Kevin
Graphical space editor for ECT


28


Alastair
ECT as a tool for visual authoring of AR applications


4
August

Group reports



11


no talk - AOB



18


no talk - AOB


25


no talk - AOB


1
September

Group reports



8


Leif


15


Peta Wyeth
Innovative Technologies for Young Children

Technology in the modern classroom often assumes the role of word processor or web browser. The current failure of technology to transform teaching and learning within our schools requires us to view computational technology as more than just a resource for information delivery and management. This is especially the case in early childhood education. This seminar describes research projects that address the challenges in early childhood settings to improve learning, creativity and cooperation through the innovative design and implementation of new technologies. It discusses the research challenges faced by designers of educational technology for young children. Specifically, the seminar explores issues in child-technology “fit” and the role that intelligent and tangible computing may play in revolutionising the use of technology in early childhood education. The Electronic Blocks, tangible technology specifically designed for young children, are presented as an example of the design, implementation and evaluation of a child-technology that ‘fits’. The presentation goes on to outline current research which includes the development of technology prototypes that address lessons learned from both the evaluation of the Electronics Blocks and a recent ethnographic study of an early childhood setting.


22


Steve



29


AoB



6
October

Group reports



13


Marina Thrill Laboratory at the Dana Centre of the Science Museum


20


Ryan Baker
Scooter: an Agent Who Adapts to When Students Game the System

Students use interactive learning environments in a considerable variety of ways. In this talk, I will present a system that automatically adapts to when students "game the system", attempting to succeed in a learning environment by exploiting properties of the system rather than by learning the material and trying to use that knowledge to answer correctly. Our research group has shown in several studies that gaming results in lower learning, within intelligent tutoring systems. I will discuss a re-designed tutor which incorporates a software agent ("Scooter the Tutor"), who indicates to the student and their teacher whether the student has been gaming recently, through emotional expressions. Scooter also gives students supplemental exercises, in order to offer the student a second chance to learn the material he/she had gamed through. Scooter reduces the frequency of gaming by over half, and Scooter's supplementary exercises are associated with substantially better learning; Scooter appears to have had virtually no effect on students who do not game. I will also discuss our work to develop a detector that can accurately determine which students game, and when, and our work to validate this detector's effectiveness across a variety of tutor lessons, with different user interfaces and domains.


27


AoB


3
November

Group reports



10


Ben
Combining mobile and situated devices


17


Group reports


24


Michael W. Thrill Laboratory - post-event summary


1
December

AoB



8


Sara


15


Steve The Iperg project


22


no talk - AoB


29


University Holiday