| Lab Meeting Rota |
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| Friday |
6 |
January |
2006 |
Group reports |
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| 13 | Gary | Report back on results from Honda study |
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| 20 | Adam | |||||
| 27 | Damian |
Statistics in Criminology |
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| 3 |
February | Group reports |
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| 10 |
Keir | Overview of past work |
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| 17 |
Dan, Greg, Johnson |
Overview of past work / Design for Hitchers | ||||
| 24 |
Boriana | Inscape - overview of progress |
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| 3 |
March |
Joint lunch |
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| 10 |
Holger | Inhabiting Mixed Reality Architecture |
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| 17 |
no talk |
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| 24 |
Joe |
The Juggling Video Tracker |
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| 31 |
Group reports | |||||
| 7 |
April |
Mauricio | ||||
| 14 |
Good Friday |
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| 21 |
Group reports |
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| 28 |
Stuart | |||||
| 5 |
May |
Mika Raento |
Location based experiences on mobile phones |
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| 12 |
Eiman |
Environmental sensing projects |
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| 19 |
Group reports |
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| 26 |
DothF development team |
Overview of current system and game trial |
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| 2 |
June |
Mark P. |
Parcitipate project overview |
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| 9 |
Sue |
Give the girls a chance | ||||
| 16 |
no talk - AOB |
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| 23 |
Martin F. |
Digital Rights Management |
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| 30 |
Dave K. |
Linguistic analysis as an evaluation tool |
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| 7 |
July |
Martin Tosas | Virtual Touch Screen | |||
| 14 |
Nick |
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| 21 |
Kevin |
Graphical space editor for ECT |
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| 28 |
Alastair |
ECT as a tool for visual authoring of AR applications |
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| 4 |
August |
Group reports |
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| 11 |
no talk - AOB |
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| 18 |
no talk - AOB | |||||
| 25 |
no talk - AOB | |||||
| 1 |
September |
Group reports |
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| 8 |
Leif | |||||
| 15 |
Peta Wyeth |
Innovative Technologies for Young Children Technology in the modern classroom often assumes the role of word processor or web browser. The current failure of technology to transform teaching and learning within our schools requires us to view computational technology as more than just a resource for information delivery and management. This is especially the case in early childhood education. This seminar describes research projects that address the challenges in early childhood settings to improve learning, creativity and cooperation through the innovative design and implementation of new technologies. It discusses the research challenges faced by designers of educational technology for young children. Specifically, the seminar explores issues in child-technology “fit” and the role that intelligent and tangible computing may play in revolutionising the use of technology in early childhood education. The Electronic Blocks, tangible technology specifically designed for young children, are presented as an example of the design, implementation and evaluation of a child-technology that ‘fits’. The presentation goes on to outline current research which includes the development of technology prototypes that address lessons learned from both the evaluation of the Electronics Blocks and a recent ethnographic study of an early childhood setting. |
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| 22 |
Steve |
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| 29 |
AoB |
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| 6 |
October |
Group reports |
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| 13 |
Marina | Thrill Laboratory at the Dana Centre of the Science Museum |
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| 20 |
Ryan Baker |
Scooter: an Agent Who Adapts to When Students Game the System Students use interactive learning environments in a considerable variety of ways. In this talk, I will present a system that automatically adapts to when students "game the system", attempting to succeed in a learning environment by exploiting properties of the system rather than by learning the material and trying to use that knowledge to answer correctly. Our research group has shown in several studies that gaming results in lower learning, within intelligent tutoring systems. I will discuss a re-designed tutor which incorporates a software agent ("Scooter the Tutor"), who indicates to the student and their teacher whether the student has been gaming recently, through emotional expressions. Scooter also gives students supplemental exercises, in order to offer the student a second chance to learn the material he/she had gamed through. Scooter reduces the frequency of gaming by over half, and Scooter's supplementary exercises are associated with substantially better learning; Scooter appears to have had virtually no effect on students who do not game. I will also discuss our work to develop a detector that can accurately determine which students game, and when, and our work to validate this detector's effectiveness across a variety of tutor lessons, with different user interfaces and domains. |
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| 27 |
AoB | |||||
| 3 |
November |
Group reports |
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| 10 |
Ben |
Combining mobile and situated devices |
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| 17 |
Group reports | |||||
| 24 |
Michael W. | Thrill Laboratory - post-event summary |
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| 1 |
December |
AoB |
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| 8 |
Sara | |||||
| 15 |
Steve | The Iperg project | ||||
| 22 |
no talk - AoB | |
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| 29 |
University Holiday |
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