Active Research Projects
Multiscale Modelling to maximise Demand Side Management II
EPSRC EP/I000496/1 - Starting - 01 September 2011 - 31 August 2013 - Modern energy systems are complex technical, social and economic endeavours formed through the assembly of a broad set of elements and shaped by the actions of many multiple actors including consumers, suppliers and regulators...
Exploring the potential of networked urban screens for communities and culture
EPSRC EP/I031413/1 -This project will involve local communities and relevant stakeholders to understand the impact of digital screens in urban space. For this purpose, the project will deploy a four-node networked display system, develop a series of experiences and study those in real places. Full description can be found here. Starting - 01 October 2011 - Duration - 18 months
Bridging the Urban Rural Divide (BURD) - Scaling the Rural Enterprise
RCUK EP/J000604/1 - UK-India Research Collaboration Deepens - Researching how to make rural living more sustainable is a challenge being tackled together by the UK and Indian Governments... Starting - 01 September 2011 - 31 August 2014, Duration - 3 Years
Bridging the Rural Divide
RCUK, EPSRC EP/I001816/1 - The project seeks to bridge the rural divide through the development of innovative mapping services, which will enhance a broad range of activities that sustain the rural economy – from walking and cycling to surfing and bird watching.
Human-Agent Collectives: From Foundations to Applications (ORCHID)
EPSRC EP/I011587/1 - With a reported 5 billion mobile subscriptions worldwide, access to communication technologies has reached unprecedented levels and has fundamentally altered the ways in which we experience computational systems. Once delivered through a desktop machine to an office worker, computing has become an interwoven feature of everyday life across the globe
Wi-Be
EPSRC EP/I000259/1 - The recent availability of very low power (e.g., battery powered) wireless sensors, networks and personal communication devices has enabled the exploration of wireless systems for both monitoring personal energy use
CHESS
7th FWP (Seventh Framework Programme) RCN 97182 Cultural heritage institutions nowadays face the important challenge of making their collections more engaging to visitors, especially the young ‘digital natives’, while exploiting, in new forms of cultural interactive experiences, the recently developed digital libraries
CoSpatial
7th FWP (Seventh Framework Programme) RCN 89241 - The project aims at developing collaborative technologies designed to promote the learning of social competence by children who are typically developing and those with Autistic Spectrum Disorders (ASD).
Homework
EPSRC EP/F064276/1 - The Homework Research Project is a collaboration between the Universities of Nottingham and Glasgow, Imperial College London and Georgia Institute of Technology with industrial partners Microsoft Research (Cambridge) and BT. With funding from the Engineering and Physical Sciences Research Council (EPSRC) under the Wired and Wireless Intelligent Networked Systems (WINES III) initiative, the project aims to investigate the creation of entirely new network architectures which take into account both human and technical considerations.
Sharping Future User Centred Domestic Infrastructures
EPSRC EP/F064276/1 - Over 300 million people worldwide have broadband connections to the Internet, and in many of these households an in-home network is used not only to allow multiple computers to share the connection to the Internet, but also to enable media sharing, gaming, and other new applications. Users increasingly wish to integrate portable digital devices into these networks including mobile phones, PDAs, web cameras and audio devices through a shared infrastructure.
Horizon Doctoral Training Centre in Ubiquitous Computing
EPSRC EP/G037574/1 - Nottingham is in the top five UK universities for collaborations with industry and the private sector, leading to cutting-edge research solutions that make a real difference to modern day science and society.
The Challenge of Widespread Ubiquitous Computing
EPSRC EP/F03038X/1 - In building the UbiComp Grand Challenge Community, we aim to put in place the multidisciplinary and international collaborations between world-leading researchers necessary to launch a coordinated international response to the challenge of Ubiquitous Computing. In doing so, we aim to lay the foundation required to understand, design and realise future large scale Ubiquitous Computing arrangements that will be embedded in the world we inhabit and shape the ways in which we all live. (EPSRC EP/F03038X/1)
Fellowships
Dream Fellowship: Inspiration, Immersion and Impact with the Creative Industries
EPSRC EP/J005215/1 Dream Fellowship for Steve Benford - Computers have evolved from being tools for workplace productivity to being fundamental enablers of creativity, culture, entertainment and sociability. They have also diversified in form, breaking away from the desktop to become mobile, wearable, embedded and immersive. In response, researchers have proposed alternative visions of how we will interact with computers in the future... 01 September - 31 August 2014
Interdisciplinary Foundations for Ubiquitous Computing
EPSRC EP/E050018/1 - Senior Research Fellowship for Tom Rodden - The impact of IT on society has already been profound, reshaping work, education, government, leisure, entertainment, and home life. The emergence of powerful digital infrastructures, wireless networks and mobile devices has started to embed computers into the architectures, furniture and personal fabric of everyday life. 31 March 2008 - 30 March 2013
Recently Completed Projects
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Previous RCUK Support |
RES-149-25-1067 DRESS II: From Digital Record to Population Observatory - Following on from DReSS. DReSS II is a three-year continuation of the ESRC National Centre for e-Social Science Research Node 'Understanding New Forms of Digital Record for e-Social Science'.
EP/F00382X/1 Motivating Mobility Motivating Mobility: Interactive Systems to promote Physical Activity and Leisure for people with limited mobility· - Interactive systems to promote physical activity and leisure for people with limited mobility
EP/H024867/1 - Towards Pervasive Media The integration of the Internet with social computing and now with mobile and ubiquitous computing is transforming our creative industries, from games to journalism, driving the emergence of new forms of converged pervasive media in which the public contributes as well as consumes content, are available 'anytime and anywhere', and are ever more deeply interwoven into our daily lives. (P)
AHRC -Riders Have Spoken: Designing and Evaluating an Archive for Replaying Interactive Performances In recent years, a number of organizations within the field of electronic arts have devoted attention to the task of archiving and preserving, often transitory, electronic works of art and digital performances....
EP/G002088/1 Creator: New Research Processes and Business Models for the Creative Industries (P)
EP/E018580/1 Bridging the Gaps between Mathematics, ICT and Engineering at Nottingham (P)
EP/D033780/1 Participate: Pervasive Computing for Mass Participation in Environmental Monitoring (P)
EP/D503256/1 A novel virtual reality surgery simulator using Boundary Element technology (C)
GR/T21035/01 Pervasive Media & Locative Media: Enhancing Mobile & Wireless Technologies for Culture & Creativity (P)
GR/R86898/01 Flightdeck and Air Traffic Control Collaboration Evaluation (FACE) (C)
GR/R84030/01 Simulation of surgical operation using virtual organs: boundary element models of deformable body parts (C)
GR/N15986/01 EQUATOR - TECHNOLOGICAL INNOVATION IN PHYSICAL AND DIGITAL LIFE (C)
GR/M21256/01 MULTIMEDIA NETWORKING FOR INHABITED TELEVISION (P)
GR/L60388/01 MULTIMEDIA NETWORKING FOR INHABITED TELEVISION (P)
GR/L02074/01 LARGE SCALE REAL-TIME MULTI-USER VIRTUAL REALITY (P)
GR/L01527/01 LARGE SCALE REAL-TIME MULTI-USER VIRTUAL REALITY (C)
GR/K38205/01 ROPA: THE DISTRIBUTED EXTENSIBLE VIRTUAL REALITY LABORATORY (DEVRL) (P)
GR/J53836/01 VIRTUOSI - SUPPORT FOR VIRTUAL ORGANISATIONS (P)
EP/F066910/1 Wearable Biosensing and the Design, Documentation and Adaptation of Entertainment Experiences (C)
EP/F013442/1 Shaping an International Grand Challenge Community for Ubiquitous Computing (P)
EP/C010078/1 Semantic Media - Pervasive Annotation for e-Research (C)
EP/C548191/1 Second Language Speech Fluency: The role of pause phenomena in the automatic extraction of multi-word units (C)
GR/S79084/01 eScience Usability Task Force (P)
GR/S30078/01 Network UK-UbiNet: The UK Ubiquitous Computing Network (C)
GR/P01595/01 DTA - University of Nottingham (C)
GR/N01033/02 THE DYNAMO PROJECT: SUPPORT FOR PUBLIC INTERACTION (P)
GR/R85877/01 GRID-BASED MEDICAL DEVICES FOR EVERYDAY HEALTH (Equatoer IRC) (P)
GR/N29594/01 MTP: DISTRIBUTED INTERACTIVE SYSTEMS (C)
GR/P00727/01 DTA - University of Nottingham (C)
GR/R67743/01 MYGRID: Directly Supporting the E-Scientist (C)
GR/N15986/01 EQUATOR - TECHNOLOGICAL INNOVATION IN PHYSICAL AND DIGITAL LIFE (P)
GR/N01033/01 THE DYNAMO PROJECT: SUPPORT FOR PUBLIC INTERACTION (P)
GR/M76218/01 THE REFLEX PROJECT: SUPPORT FOR THE EVOLUTION IN NEXT GENERATION DISTRIBUTED INFORMATION MANAGEMENT SYSTEMS (C)
GR/M54650/01 PATTERNS OF INTERACTION:A PATTERN LANGUAGE FOR CSCW (P)
GR/L64157/01 INTERFACES AND INFRASTRUCTURE FOR MOBILE MULTIMEDIA APPLICATIONS (C)
GR/L43015/01 EVOLVING LEGACY SYSTEMS TO INTRANET-BASED ARCHITECTURES (C)
GR/K67076/01 PILE PRODUCTION INNOVATION PROJECT (C)
GR/K38106/01 ROPA: THE DISTRIBUTED EXTENSIBLE VIRTUAL REALITY LABORATORY (DEVRL) (P)
GR/J53812/01 VIRTUOSI : SUPPORT FOR VIRTUAL ORGANISATIONS (P)
GR/J53409/01 SYCOMT - SYSTEM DEVELOPMENT AND COOPERATIVE WORK: METHODS AND TECHNIQUES (C)
GR/J08560/01 VERSION MANAGEMENT AND ACCESS CONTROL MODELS FOR CO-OPERATIVE SYSTEMS (C)
GR/G22145/01 DATABASE REQUIREMENTS FOR COOPERATIVE WORKING (P)
GR/F62674/01 COLLABORATIVE TOOLS FOR DISTRIBUTED SYSTEMS MANAGEMENT (C)
EP/C002180/1 myTea: Best Practice for Integrated Experiment Annotation Support (C)
GR/R81985/01 Advanced Grid Interfaces for Environmental e-science in the Lab and in the Field (P)
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Key: (P)=Principal Investigator, (C)=Co-Investigator, (R)=Recognised Researcher |
Designing for Evidence-based Inquiry Learning across Formal and Informal Settings
Exploring the City
City Exploration from an Architectural Perspective
Participate
Participate explores convergence in pervasive, online and broadcast media to create new kinds of mass-participatory events in which a broad cross-section of the public contributes to, as well as accesses, contextual content - on the move, in public places, at school and at home.
Semantic Media
Pervasive Annotation for e-Research
DReSS
Understanding New Forms of Digital Records
iPerG
Pervasive games are new game experiences that are tightly interwoven with our everyday lives through the items, devices and people that surround us and the places we inhabit. They integrate computer gaming with emerging mobile and ubiquitous technology, in order to create game experiences that combine virtual and physical game elements.
Inscape
INSCAPE aims at developing a unique integrated collaborative tool supporting a wide range of devices and media formats to enable digital content creators to plan, build, experience and publish interactive multimedia stories, whatever their form, be it theatre, movie, cartoon, puppet show, video-games, interactive manuals, training simulators, etc.


