Adaptive Architecture
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Advances in technology allow Architecture to become more
adaptive towards its environment and its inhabitants [1]. This can occur on multiple
levels. Environmental controls such as those to control temperature, lighting
and shading have clearly reached the main stream, while technologies for home
automation and control are becoming more widespread, with considerable
commercial interest and interest in the HCI research community [2, 3]. Beyond this, there are also
much more fundamental developments. Smart materials have the potential to be
used on interior surfaces and external facades to make buildings interactive
and make use of their surfaces as communication media [4]. Partly inspired by Price’s
work on reconfigurable buildings in the 1960’s [5] and made possible by new technologies,
architects are exploring physically dynamic buildings that change shape, orientation
and even location [6, 7]. Electronic communication
media, such as video conferencing, media spaces and mixed reality, allow the
construction of buildings that are topologically flexible across electronic
space and bring together local and remote physical environments [8]. Much more recently,
biometric data sensors have become commercially viable and portable [9], which would allow adaptive
buildings to be controlled by physiological data taken from individual inhabitants
or groups of inhabitants. These developments across multiple disciplines lead
to a novel type of building architecture whose spatial and surface properties
in physical and virtual space are dynamic and act as communication media, which
in turn might react to the presence of inhabitants and their physiological condition.
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Adaptive Architecture in this context can therefore be defined quite broadly as
being concerned with buildings that adapt to their
environment and to their inhabitants whether this is automatically or through
human intervention. This can occur on multiple levels and frequently involves
digital technologies (e.g. sensors, actuators, controllers, systems and
communication technologies). |
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Advances across disciplines and stakeholder needs
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| The ongoing trend to make buildings more adaptive involves advances
occurring in some separation mainly across the disciplines of Architecture
& Planning, Interactive Arts, Computer Science and Engineering. These
disciplines have very different aims in the development of adaptive architecture
focussing to varying degrees on inhabitant occupation, urban integration,
artistic expression, interaction with novel technologies and new manufacturing
techniques. Arguably,
the perspective
of the ‘end-users’ of such architecture is only given very
limited space in
comparison to the group of stakeholders that are currently pushing its
development. ‘End-users’ here refers to other stakeholders,
from organisations
that might build an adaptive building, to the people maintaining it, to
the
inhabitants who live and work within it. Using the following three
mechanisms, I am currently investigating this further within an ongoing
Leverhulme fellowship. |
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Understanding adaptive architecture
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| In order to explore
commonalities and differences between the approaches associated with the
various fields introduced above, the relevant literature and adaptive architecture
where it has been built and prototyped are being critically reviewed. In
addition, visits to relevant existing buildings as well as to temporary
installations were this is timely are being conducted. From this work an
initial structured framework of the field has been developed. This categorises
projects, approaches and technologies. It discusses the control, methods,
effects and strategies of adaptation in architecture, in addition to a
discussion of what elements are adapted when. The aim of this work is to ground
ongoing research in existing work, which will be provided as a resource for
others working in the area. To allow for additions and refinements, this
initial version has been made available to selected peers for feedback and
comments. The final version will appear in these pages. |
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Engaging various stakeholders
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| The objective of this
activity is to gain an in-depth understanding of adaptive architecture from the
perspective of the various stakeholders to produce a resource that future
developers of adaptive architecture can draw on. To this end a series of
semi-structured interviews was conducted with experts in the field. The interviews concerned the interviewees’ general
research, challenges, inhabitation of and feedback about adaptive architecture
in addition to discussing practical difficulties, theoretical concerns and
collaborations. The initial
overview of the material is already feeding into the research framework
outlined above. Beyond this, it is clear that the perspectives being discussed are
very broad, around adoption, change management, maintenance and ethics and
trust issues. |
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Development Focus
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| The development work within this programme is focussed on my core research
interest: the extension of architecture through audiovisual communication
technologies. Within this larger field, I am concentrating on pushing the Mixed
Reality Architecture (MRA) concept. MRA dynamically links physical office
spaces across a shared 3D virtual environment. This allows for virtually open
plan office environments to be constructed that include local and remote
participants. The concept is proving to be a useful platform for further
research and development activities. A commercial trial of MRA has provided
additional requirements and specification. This is now focussing development on
a new interface metaphor, the analysis of visibility in audiovisually extended
architecture and the application of vision techniques to extend the functionality
of such technologies. |
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| This work is being supported by the Leverhulme Trust |
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- Spiller,
N., ed. Reflexive Architecture. Architectural Design. 2002, Wiley-Academy:
Cichester, UK. 128.
- Anonymous Authors, X10 (industry
standard). 2007, Wikipedia.
- Intille, S.S., Designing a Home of the
Future. Pervasive Computing, 2002. 1(2): p. 80-86.
- Bullivant, L., ed. 4dspace: Interactive
Architecture. Architectural Design. 2005, Wiley-Academy. 128.
- Price, C., The Square Book. 2003,
Chichester, UK: Wiley&Sons. 115.
- Zellner, P., Hybrid space : new forms
in digital architecture. 1999, London: Thames & Hudson. 191 p.
- Bell, J. and S. Godwin, The
Transformable House. Architectural Design. 2000, Cichester, UK: Wiley-Academy.
112.
- Schnädelbach, H., et al. Moving Office:
Inhabiting a Dynamic Building. in CSCW. 2006. Banff, Canada: ACM Press.
- Walker, B., et al. Augmenting Amusement
Rides with Telemetry. in ACE. Forthcoming. Salzburg, Vienna: ACM Press.
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