Public IPerG Software

Pervasive games are a radically new game form that extends gaming experiences out into the physical world. To achieve a high quality interactive experience for these games, new technologies to support the creation of new compelling forms of content will be explored by this consortium. [Read more on the IPerG web-site]

Software

This website is a first step to release some of our tools to the public. They are released here for download but come with no warranty of any kind, not even fit for a particular purpose.

Pre-Mapping of the ubiquitous environment is often the first step in preparing a pervasive game. We currently offer a small suite of 2 programs for download that can help to do the pre-mapping.

 

Pystumbler

This is a GPS and GSM cell ID data-collection software for Nokia Series 60 phones (1st and 2nd Edition) written in Python. Pystumbler requires a Bluetooth GPS device to get position readings. These readings, together with the current GSM network cell ID are stored in log-files on the memory card of the phone. These log-files can later be post-processed on a desktop machine using the parse program.

Get more details and download

 

IPerG Parser (parse)

Parse converts the Pystumbler (and general Placelab Stumbler) log-files into various other formats after they have been transferred to a Windows computer.

For example it outputs to the KML format and thus allows you to look at your GPS trails and GSM data through the interface of Google Earth.

Get more details and download

 


Links

ContextPhone Python interface by Mika Raento

Pys60gps by Aapo Rista

Python for S60 by Nokia

Placelab by Intel Research Seattle


Mixed Reality Lab at the University of Nottingham

IPerG Integrated Project on Pervasive Gaming


last update: 30th of june 2006