Public IPerG
Software
Pervasive
games are a radically new game form that extends gaming experiences
out into the physical world. To achieve a high quality interactive
experience for these games, new technologies to support the creation
of new compelling forms of content will be explored by this consortium.
[Read more
on the IPerG web-site]
Software
This
website is a first step to release some of our tools to the public.
They are released here for download but come with no warranty of any
kind, not even fit for a particular purpose.
Pre-Mapping
of the ubiquitous environment is often the first step in preparing
a pervasive game. We currently offer a small suite of 2 programs for
download that can help to do the pre-mapping.
Pystumbler
This
is a GPS and GSM cell ID data-collection software for Nokia Series
60 phones (1st and 2nd Edition) written in Python. Pystumbler
requires a Bluetooth GPS device to get position readings. These readings,
together with the current GSM network cell ID are stored in log-files
on the memory card of the phone. These log-files can later be post-processed
on a desktop machine using the parse program.
Get
more details and download
IPerG
Parser (parse)
Parse
converts the Pystumbler (and general Placelab Stumbler) log-files
into various other formats after they have been transferred to a Windows
computer.
For
example it outputs to the KML format and thus allows you to look at
your GPS trails and GSM data through the interface of Google Earth.
Get
more details and download
Links
ContextPhone Python interface by Mika Raento
Pys60gps by Aapo Rista
Python for S60 by Nokia
Placelab by Intel Research Seattle
Mixed Reality Lab at the University of Nottingham
IPerG Integrated Project on Pervasive Gaming