I’m afraid that I’ve now signed up my quotas of MSc student projects for summer 2010 and 3rd year undergraduate projects for the 2010-11 session and have no more supervision slots available.

 

Ideas for student projects 2010-2011

Steve Benford, Mixed Reality Laboratory

 

The following ideas might be adapted to both third year BSc individual projects or Masters projects.

Detecting boredom from mobile phone use

An important issue for the design of mobile services is being able to predict when it is best to interrupt users with content.  In short, when might people be most receptive to a new mobile experience? One obvious possibility is when they are bored. And what do people do when they are bored? They play with their phones. This project will carry out studies to determine what kinds of mobile phone behaviours might possibly indicate boredom and subsequent to this, whether it might be possible to spot these behaviours solely by analyzing patterns of interaction on the phone.  It will also consider privacy issues concerning the circumstances under which it might be acceptable to release this information to service providers to that they can tailor interactions with mobile users.


Using location-based services and social networking to encouraging hitch hiking


Hitching used to be a popular form of cheap travel, especially for students who needed to travel up and down the country. However, hitching appears to declined in popularity, perhaps due to fears about safety (for hitchers and drivers) or maybe due to its unpredictability. This project will explore how a combination of location-based services and social networking might reinvigorate hitching. Hitchers hold out their digital thumbs (mobile phones) to request a lift causing their locations and intended journeys to be matched against those of approaching drivers who might give possibly them a lift. Social networking technology is then used to make mutually acceptable recommendations, for example driver-hitcher pairs who might share common interests, have some ‘friends of friends’ connection, or have an impeccable record for safety, good manners.


Usability study of Web CT

This project will design and conduct a usability study of the University’s Web CT eLearning system from the point of view of both students and staff.

Moblogging for cross-campus familiarisation

This project will explore the potential of mobile blogging to help students prepare for visits between Nottingham’s various international campuses. The initial focus will be on how to support students at Ningbo preparing to spend time at Nottingham. The project will consider how the technology can be used to support collaboration between students who plan to visit Nottingham, those who are currently here, and possibly those who previously visited and have since returned. The project will analyse user requirements, built a and prototype and carry out a formative evaluation of this.

A location-aware film tour guide for Nottingham

This project is to design, implement and evaluate a location-aware film tour-guide for Nottingham that runs on a mobile device such as a handheld computer. The content could be based around various well known films that are set or were shot around the city. The tool would allow people to replay video clips, text and audio when at different locations. It might use GPS, although a simpler possibility would be to enable people to report their own locations (e.g., by entering a text string, selecting from a list or clicking on a map). It might be for pedestrians, drivers or perhaps even cyclists.

A biosensing driven video editor

The Thrill project has recently developed a ‘personal and wearable telemetry system’ that captures video and also physiological data (e.g., heart rate) from rollercoaster riders. The aim is to develop a system to make short souvenir videos of a ride by using the heart-rate data to automatically select and then stitch together the ‘best’ moments from the video. The project could involve analysing the data to see whether biosensing is a good indicator of those best moments or could be more technically focused on ways of indexing the video under the assumption that it is.

 

Tune recommender system for Irish music sessions

When Irish musicians play together in a traditional session they often string a series of tunes together to form a set. This involves figuring out which tunes fit together (based upon timing, key, style and other factors) and also figuring out who else might know the tunes and be able to join in. The project would let musicians programme playlists of their favourite tunes into the phones, ipods or other personal devices. The application would then compare different players’ lists and come up with suggestions for good sets of common tunes. Other features might be to be able to exchange recordings, music etc and so learn each others tunes too.

Mapping mobile phone coverage on the train

Patchy mobile phone coverage is a constant annoyance when travelling on trains. This project will build a map of coverage (perhaps a paper map or maybe an interactive map on the phone) that will convey coverage and likely connectivity to travellers and help them predict when to make calls. This might involve getting people to log mobile phone connectivity using phones with GPS receivers (we have these), developing ides for how best to visualise the results, and then testing this out.

A ‘Day of the Figurines’ replay interface

Day of the Figurines is a text-messaging adventure game for mobile phones that has so far been played by over 700 players. One comment from players is that they want better ways of being able to review their history of messages with the game and of comparing their experience with others. All of the text messages are in fact stored in a database. The aim of the project is to design, implement and evaluate an interface for exploring the history of Day of the Figurines. This would probably be web-based.

A democratic conferencing tool

This project is to design, implement and evaluate a new text conferencing tool that aims to support more democratic participation. Each participant is given a ‘talk budget’ which may be refreshed from time to time. When this runs out they can no longer talk, unless another participant donates some of their remaining budget to them.