Created
by the artists group Blast Theory and the Mixed Reality Laboratory (MRL) at the
Tokyo 2005 Can You See Me Now? (video, short)
Tokyo 2005 Can You See Me Now? (video, long)
Sheffield 2001 Can You See Me Now? (video, short)
Sheffield 2001 Can You See Me Now? (video, long)
Also
created by Blast Theory and the MRL under the umbrella of Equator, Uncle Roy
All Around You asks street players to explore the streets of a city in search
of the elusive figure Uncle Roy. Guided by clues from the game and also by
remote online players who can follow their progress, these players eventually
make their way an office and from there to a phone box, and ultimately to an
encounter with an actor in a limousine. Published studies of Uncle Roy All
Around You focused on the use of self-reported positioning and on the ambiguous
framing of mobile experiences that take place in the highly public setting of
the city streets.
Uncle Roy All Around You (video)
Day
of the Figurines is a slow text messaging game for mobile phones that is played
using SMS. Players visit a venue and choose a plastic figurine that is placed
in a virtual city, represented by a large physical game board. From that point
on they control their figurine using SMS, visiting different destinations in
the city, chatting with other players and experiencing events, missions and
dilemmas. This is a deliberately slow paced game, with one day of virtual game
time being mapped to twenty four days of real time. Day of the Figurines was
created by Blast Theory, the
Day of the Figurines video documentation of
first performance, Berlin 2006,
Day of the Figurines video documentation of initial public test London, 2005
Developed
with by Blast Theory as part of the European Integrated project on Pervasive
Gaming (iPerG), Rider Spoke is an experience that
takes cyclists out into the city a night where they record personal stories, leave
them at meaningful locations for others to find, and then discover and listen
to the stories of others as they explore.
Documentation of Rider Spoke premiere performance at the Barbican 2006
Developed by
the artist Brendan Walker in collaboration with the Universities of Nottingham
and
Thrill (video) – documentation of the initial
Thrill Laboratory event at the Dana Centre
Discovery
channel– capturing data from a rollercoaster as part of a feature for
Discovery Channel
Blue Peter -
capturing data from more rollercoasters as part of a
feature for Blue Peter
Early
experiments with using biosensing to control
interactive amusement rides – in theis case a bucking
bronco - developed as part of the Day in the Park project as part of the
Horizon centre for Digital Economy Research.
Bucking Bronco adaptive ride experiment number 1 – a human operator controls the ride based on seeing biosensing date that is transmitted from the rider
Bucking Bronco Adaptive Ride Experiment Number 2 – in which the rider tries to control the bucking bronco by breathing
Desert
Rain was a mixed reality installation created by the artists group Blast Theory
in collaboration with the Mixed Reality Laboratory at
Desert Rain (video)
Full length documentation (youtube)
Savannah (video)
Ere
be Dragons (later renamed Heartlands) is a location based game created by the
artists Active Ingredient in collaboration with support from the Middlesex
Institute of Sport Science, HP Labs, ScienceScope and
the University of Nottingham. The game combines wearable heart rate monitors
with GPS positioning to create an experience in which players have to explore a
city while maintaining their heart rate at an optimum level in order to
generate virtual territory that they see on a handheld computer. Ere Be Dragons provides an example of a game that adapts to
physiological state as well as to location and has been played in Nottingham
and Berlin.
The
Shape Living Exhibition was created as part of the European Shape project. This
mobile museum visiting project was distinctive in the way that it used the
familiar and everyday medium of paper rather than mobile phones or handheld
computers as a mobile interface that connected different static installations.
Visitors to
Using flashlights to interact in underground caves
The
Augurscope is a stand-mounted location-based display for
viewing 3D virtual models, which might be reconstructions of the past or
projections of the future, in outdoors locations. An onboard GPS receiver
combined with an electronic compass enables the augurscope
to match the view of the 3Dmodel to its current physical vantage point as it is
moved around its local environment. The stand-mounted form evolved over a
series of tests at Nottingham Castle Museum to reflect the need for groups of
users to be able to share the experience and to be able to easily walk up to
the device, use it for a few minutes and then walk away (in contrast to having
to put on and take off head-mounted displays).
The Augurscope (video)
Feeding
Yoshii is an example of a seamful game in which
apparent seams in ubiquitous technologies such as limited coverage of
positioning and communications systems are used as a resource in the game
design. In Feeding Yoshi players have to search a
city for Yoshiis and collect seeds from them, search
the city for plantations where they can plant these to grow fruit, and then
carry the fruit back to the Yoshiis and feed them to
win points. Yoshiis and plantations are mapped to
secured and unsecured WiFi access points, requiring
players to explore and chart the WiFi topography of
their city over a week of play, for example while commuting. Feeding Yoshii was
created by the Universities of Glasgow and
Feeding Yoshii (powerpoint
presentation with embedded video).
The Ambient
Wood is an outdoor playful learning experience developed by the Universities of
Sussex,
Ambient wood (video)
Enlighten
from Visible Interactions, a spin-out from the
Enlighten (video)
Epidemic
Menace is a crossmedia game that combines mobile
augmented reality with various online and personal interfaces. Following an
initial back-story video, players have to search a campus to find and
neutralise an invisible virus that has been released by evil scientists, using
wearable augmented reality interfaces to reveal its presence and communicate
with remote players back at base. Epidemic menace was created by Sony, the Fraunhofer Institute and the
Epidemic Menace (video)
Culture show - mixed reality games clip
Enlighten - Interactive Flashlights
Kidstory - design of the magic carpet